The Dread Refuge

The Dread Refuge is made up of several small islands in Wakesea Bay. From the outside they appear to be uninhabited, but upon closer inspection there are numerous cave systems in the islands which are home to all manner of people.

Population
Pirates of all races and their families.

Political Structure
The Dread Refuge is lead by a council made up of the most prominent and powerful pirate captains, headed by Jacqueline Mercier.

Refuge
Refuge is a pirate town that rules over Wakesea Bay. It is located in several small islands within the bay. From a glance Refuge appears to be uninhabited, but upon a closer look you can see the sea caves in which ships are docked. From those caves tunnels and caverns criss-cross the islands, filled with markets, homes, taverns, and anything else you might find in a traditional town. From these hidden caverns the pirate galleys lie in wait for passing merchants and attack them if they haven't paid the fees required for safe passage.

Wakesea Landing
Wakesea landing is sort of its own city state on Wakesea Bay. It is mainly a front for the pirates to trade the goods that they steal with other towns and countries. Everyone knows that it's shady as all hell, but they turn a bit of a blind eye.

There is a large thieves guild there, The Unseen Hand, that plays middle man between the pirates and merchants to make it harder to track down stolen shit.

Edar Chosk has set up base here.